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- #
- # Copyright (C) 2004 Tenable Network Security
- #
-
- if(description)
- {
- script_id(12117);
- script_version ("$Revision: 1.1 $");
-
- name["english"] = "HALO Network Server Detection";
- script_name(english:name["english"]);
-
- desc["english"] = "
- The remote host is running a version of HALO Network Server.
- The Server is used to host Internet and Local Area Network (LAN)
- games.
-
- Solution: Ensure that this sort of network gaming is in alignment
- with Corporate and Security Policies.
-
- Risk Factor: Low";
-
-
- script_description(english:desc["english"]);
- summary["english"] = "Detects HALO Tournament Server";
- script_summary(english:summary["english"]);
- script_category(ACT_GATHER_INFO);
-
- script_copyright(english:"This script is Copyright (C) 2004 Tenable Network Security");
-
- family["english"] = "General";
- script_family(english:family["english"]);
- exit(0);
- }
-
-
- # start script
- port = 2302;
-
- sock = open_sock_udp(port);
- if ( ! sock ) exit(0);
-
- send (socket:sock, data:raw_string(0x5C, 0x73, 0x74, 0x61, 0x74, 0x75, 0x73, 0x5C) );
-
- r = recv(socket:sock, length:512, timeout:3);
-
- if ( ! r ) exit(0);
-
- # OK, there are two modes...mode 1 is when the server is actively serving up a game
- # in which case you'll get a long verbose reply from the server
- # in mode 2, the server is in IDLE state and is not actively serving a game
- # in mode 2, the server will just send back a quick 5 byte error msg to client
-
- # mode 1
- if (egrep(string:r, pattern:"hostname.*gamever.*maxplayers")) {
- security_note(port);
- }
-
- # mode 2
- if ( (strlen(r) == 5) && (ord(r[0]) == 0xFE) && (ord(r[0]) == 0xFE) ) security_note(port);
-